Gunmarks

Vehicle changes

What each game update did to the vehicles: every figure of a vehicle’s page with its top modules, before and after, read from the game’s own files. Green is a buff, better for the player; red a nerf. 41 updates, from Update 1.14 (7 Sept 2021) to Update 2.4.1.

Every update

Changed in 2 builds of 2 updates: 5 buffs, 3 nerfs.In the game's files before 1.13.0.1, where the history begins.

  1. Update 2.0

    2.0.0.0, build 7313 Sept 2025

    Mixed
    Firepower
    • Damage per minute1,995 HP/min1,836 HP/min−159 (−8%)
    • Rate of fire9.07 rounds/min8.34 rounds/min−0.73 (−8%)
    • Reload time6.62 s7.19 s+0.57 (+8.6%)
    Survivability
    • Hit points1,100 HP1,150 HP+50 (+4.5%)
  2. Update 1.27.1

    1.27.1.0, build 59015 Jan 2025

    New top gunBuffed
    Firepower
    • Average penetration145 mm162 mm+17 (+12%)
    • AP · Penetration145 mm162 mm+17 (+12%)
    • APCR · Penetration194 mm199 mm+5 (+2.6%)
    Survivability
    • Hull armor, front75 mm160 mm+85 (+113%)
    • Turret armor, front100 mm160 mm+60 (+60%)
    Mobility
    • Engine power670 hp720 hp+50 (+7.5%)
    • Specific power13.89 hp/t14.93 hp/t+1.04 (+7.5%)
    Modules
    • Top gun8,8 cm Kw.K. 36 L/568,8 cm Kw.K. 36 L/56 Typ 100
    • Top engine2x Porsche Typ 100/32x Porsche Typ 100/P