Gunmarks

Vehicle changes

What each game update did to the vehicles: every figure of a vehicle’s page with its top modules, before and after, read from the game’s own files. Green is a buff, better for the player; red a nerf. 41 updates, from Update 1.14 (7 Sept 2021) to Update 2.4.1.

Every update

Changed in 3 builds of 2 updates: 11 buffs, 7 nerfs.In the game's files since 1.26.1.0.

  1. Update 1.27.1

    1.27.1.0, build 6086 Feb 2025

    Mixed
    Firepower
    • Average damage770 HP800 HP+30 (+3.9%)
    • Average penetration275 mm281 mm+6 (+2.2%)
    • Damage per minute2,397 HP/min2,442 HP/min+45 (+1.9%)
    • Rate of fire3.11 rounds/min3.05 rounds/min−0.06 (−1.9%)
    • Reload time19.27 s19.65 s+0.38 (+2%)
    • Aiming time1.73 s1.53 s−0.20 (−12%)
    • Dispersion at 100 m0.326 m0.307 m−0.019 (−5.8%)
    • Turret traverse speed16.69°/s18.77°/s+2.08 (+12%)
    • AP · Damage770 HP800 HP+30 (+3.9%)
    • AP · Penetration275 mm281 mm+6 (+2.2%)
    • HEAT · Damage770 HP800 HP+30 (+3.9%)
    • HEAT · Penetration325 mm330 mm+5 (+1.5%)
    Survivability
    • Hit points1,800 HP1,750 HP−50 (−2.8%)
    Mobility
    • Engine power750 hp700 hp−50 (−6.7%)
    • Specific power22.06 hp/t20.59 hp/t−1.47 (−6.7%)
    • Top speed50 km/h52 km/h+2 (+4%)
    • Traverse speed31.29°/s29.20°/s−2.09 (−6.7%)
    Spotting
    • View range390 m370 m−20 (−5.1%)
  2. Update 1.27.1

    1.27.1.0, build 59015 Jan 2025

    Moved: hidden by the game → in the game's lists

  3. Update 1.26.1

    1.26.1.0, build 54616 Oct 2024

    New in the game’s files: hidden by the game