Gunmarks

Vehicle changes

What each game update did to the vehicles: every figure of a vehicle’s page with its top modules, before and after, read from the game’s own files. Green is a buff, better for the player; red a nerf. 41 updates, from Update 1.14 (7 Sept 2021) to Update 2.4.1.

Every update

Changed in 2 builds of 2 updates: 10 buffs, 2 nerfs.In the game's files before 1.13.0.1, where the history begins.

  1. Update 2.0

    2.0.0.0, build 7313 Sept 2025

    Mixed
    Firepower
    • Damage per minute1,606 HP/min1,877 HP/min+271 (+17%)
    • Rate of fire4.12 rounds/min4.81 rounds/min+0.69 (+17%)
    • Reload time14.57 s12.46 s−2.11 (−14%)
    • Aiming time3.07 s2.88 s−0.19 (−6.2%)
    • Dispersion at 100 m0.403 m0.384 m−0.019 (−4.7%)
    Survivability
    • Hit points1,300 HP1,450 HP+150 (+12%)
    • Hull armor, front90 mm105 mm+15 (+17%)
    • Turret armor, front190 mm200 mm+10 (+5.3%)
    Mobility
    • Engine power760 hp730 hp−30 (−3.9%)
    • Specific power22.25 hp/t21.37 hp/t−0.88 (−4%)
    • Top speed51 km/h56 km/h+5 (+9.8%)
    • Traverse speed45.89°/s58.41°/s+12.52 (+27%)
    Modules
    • Top engineV-54-6V-2-54 (T-44)
  2. Update 1.23.1

    1.23.1.0, build 33410 Jan 2024

    New top gun
    Modules
    • Top gun122 mm D-25-44122 mm D-25-44T