Gunmarks

Vehicle changes

What each game update did to the vehicles: every figure of a vehicle’s page with its top modules, before and after, read from the game’s own files. Green is a buff, better for the player; red a nerf. 41 updates, from Update 1.14 (7 Sept 2021) to Update 2.4.1.

Every update

Changed in 2 builds of 2 updates: 2 buffs, 5 nerfs.In the game's files since 1.20.1.0.

  1. Update 1.28.1

    1.28.1.0, build 64616 Apr 2025

    New top gunMixed
    Firepower
    • Damage per minute2,442 HP/min2,086 HP/min−356 (−15%)
    • Rate of fire7.63 rounds/min6.52 rounds/min−1.11 (−15%)
    • Reload time7.86 s9.20 s+1.34 (+17%)
    • Aiming time1.92 s2.01 s+0.09 (+4.7%)
    • Dispersion at 100 m0.326 m0.345 m+0.019 (+5.8%)
    Survivability
    • Hit points1,000 HP900 HP−100 (−10%)
    • Hull armor, front250 mm215 mm−35 (−14%)
    • Hull armor, rear30 mm40 mm+10 (+33%)
    • Track repair time12.03 s11.70 s−0.33 (−2.7%)
    Mobility
    • Top speed40 km/h30 km/h−10 (−25%)
    • Reverse speed15 km/h12 km/h−3 (−20%)
    Concealment
    • Concealment when firing1.66%3.47%+1.81
    Spotting
    • View range370 m350 m−20 (−5.4%)
    Modules
    • Top gun10 cm cannon Type 9210 cm Cannon Type 92A
    • Top suspensionChi-To SP improvedChi-To SP Kai
  2. Update 1.20.1

    1.20.1.0, build 1403 May 2023

    New in the game’s files: in the game's lists