World of Tanks mod

Version 0.1.0 #1 · World of Tanks 2.4.1.0

Every Gunmarks mod

Battle results

Every player's win rate or WTR, or both, in columns of the battle results, and each team's averages.

Get it on the Mod Hub

What is new in #1: First release

Version · #1
0.1.0
Released
17 Oct 2026
World of Tanks
2.4.1.0
Download
291 KB

What it does

In the battle results' team tables, a column of every player's win rate in Random battles over all their tanks (52.34%), one of their WTR, the game's own rating of the player (5,123), or both, as their Service Record shows them, with each team's average at the top: a click on a column's head sorts both tables by it. Your team's columns are the last of its table and the enemy's the first, so the two meet in the middle, or at either end of each table; the tables take the room the screen has, the name column giving up only what does not fit. In Random battles, Onslaught, Frontline and the other modes whose results have those tables. The win rates come all at once from the game as the results arrive and the WTRs all at once from Wargaming's statistics, each then confirmed from the player's Service Record, one player a second: with WTR shown, a battle's Service Records are asked for from the moment you are back in the garage. Players who hide their name with the anonymizer keep the made-up name, with their figures beside it. Plain, or the win rates on badges in the colours gunmarks.app gives them and each WTR with the emblem of its rank (a setting each), with a preview in the settings.

  • Every player’s win rate, their WTR, or both side by side, in columns of the battle results’ team tables, both teams, as their Service Record shows them: the win rate of their Random battles over all their tanks, and the WTR, the game’s own rating of the player.
  • Your team’s columns are the last of its table and the enemy’s the first, so the two meet in the middle; or either at the other end. The tables grow into the room the screen has, and the name column gives up only what does not fit.
  • Each team’s averages at the top of its columns, with how many of its players they count when not all of them. A click on a column’s head sorts both tables by it, highest first, then lowest first.
  • Plain, in the colour of the game’s numbers, or each win rate on a badge in the colours gunmarks.app gives win rates (red up to 46.99%, then orange, yellow, green, cyan, purple, and violet from 65%) and each WTR with the emblem of its rank, as the game shows it: a setting each.
  • A preview in the settings: the Team Score tab with sample players at the game’s own size, one team at a time, as your settings make it.

Works with

World of Tanks 2.4.1.0
Made for this game version. After a game update, wait for its release for the new one.
Runs on its own
No other Gunmarks mod is needed. It is one file, and openwg_gameface comes with it.
Beside the other Gunmarks mods
Any of them, whatever their versions: they share one garage panel, one settings page and one battle panel, and each is updated on its own.

Good to know

  • In Random battles, Onslaught, Frontline and the other modes whose battle results have the team tables: training rooms, Mapbox, Grand Battles, Global Map, Strongholds, tournaments and Fort Rush. Not in Arcade, Steel Hunter or the PvE events.
  • The win rates come all at once from the game as the results arrive, and the WTRs all at once from Wargaming’s own statistics; then each player’s Service Record, a little over a second a player, puts its own figures in their place. A player met again shows at once.
  • The win rate is the Service Record’s own: Random battles over all tanks. Not an “overall” figure with other modes added, not one tank’s, not this session’s. A WTR shows once the player has played the Random battles the game asks for one, and only where the game server gives WTR.
  • Players who hide their name with the anonymizer keep the made-up name the game gives them, with their figures beside it. Their real name is never read.
  • On a screen without room for the columns, a long name is cut sooner, as the game cuts names, with the whole name in its tooltip; at 1920 x 1080 names stay whole.
  • Nothing of it is written to your computer: what is known of a player stays in memory for 12 hours.